Scheduled
100DaysOfGameDev: Day 44 & 45
Today, I have spent extra hours to finish up the project. The final result looks super cool. Since I haven't yet added support for multithreading this scene took me around four hours to render. It had 500 samples per pixel, with a max depth of 50 rays. For the last day, I have added defocus blur.
I am not sure yet, what I would want to add to this project, but I will decide soon. That's it for today, see you tomorrow!