100DaysOfGameDev: Day 26

Yet another day I get reminded why I stayed away from the C++ ecosystem and commercially successful and industry-defining technologies made with it. That crap is slow and buggy. I am sure I will say different things when I get a beefier system, but the physical pain I felt while playing around in UE was unreal ba-dum-tss. It gets especially worse when you follow a tutorial from a guy who has this insane build, where he uses some fancy assets and runs some fancy scenes ( while recording everything in 1080p btw ) and gets a smooth experience, while you go through three crashes and several hours of compilation to load a single scene, which you later understand did not really need to try yourself. Anyway, I followed the tutorial and will be almost done with it by tomorrow and share a screenshot with you. However today, I learned how to get fancy assets and use them in my project to make fabulous landscapes running at ~23fps ( with everything else closed ). Nevertheless, I believe I would have read another 20 pages of the C++ book if I had not sat idle waiting for the project to compile. That's it for today see you tomorrow!