100DaysOfGameDev: Day 1

On my first day I resumed reading the book “The C++ programming Language” Fourth Edition by Bjarne Stroustrup. If I want to make my own engine with beautiful graphics I should master the concepts of C++ before. I read about difference between the definition and declaration. Also, where it is preferred to use the auto keyword and when initialization syntax with { } is preferred. Furthermore, I learned about different scopes, when value must be initialized manually and when it can be left empty. Chapter also explained the semantics of lvalues, rvalues and their other cases. “Lifetimes of objects” were also discussed. The chapter ended with comment on use of type aliases.