100DaysOfGameDev: Day 1
On my first day I resumed reading the book “The C++ programming Language” Fourth Edition by Bjarne Stroustrup. If I want to make my own engine with beautiful graphics I should master the concepts of C++ before. I read about difference between the definition and declaration. Also, where it is preferred to use the auto
keyword and when initialization syntax with { }
is preferred. Furthermore, I learned about different scopes, when value must be initialized manually and when it can be left empty. Chapter also explained the semantics of lvalues
, rvalues
and their other cases. “Lifetimes of objects” were also discussed. The chapter ended with comment on use of type aliases.